Tuesday, October 14, 2014

Making Music in Guitar Hero and Rock Band

Have any of my readers ever played games such as Guitar Hero, Rock Band, or Dance Dance Revolution? Last week we looked at several examples of games in which players can control music. Today, let’s talk about games with the purpose of creating music.

During the late 1990s, Dance Dance Revolution entered the arcade scene introducing the idea of a “rhythm game.” A physically interactive game, consumers are given a “dance stage” on which they can step on various sensors as they follow a list of step patterns on the screen. Console versions were also made available for people’s use in their own living rooms.

This idea of a “rhythm game” sparked the makers of Guitar Hero to develop a similar gaming idea in 2005 in which players can “play” guitar on a guitar-shaped controller as they follow “notes” that scroll by on the screen in time to the music. An expansion of this idea came with Rock Band in 2007, which also included drums and vocals. These “rhythm games” provide a new type of video game in which the music itself is the game.


Games such as Guitar Hero and Rock Band provide an avenue for players to do something that they may be incapable of in real life. These games allow people to feel like skilled rock stars even if they may be tone deaf. It’s interesting that these games have created tension amongst many “real” musicians who cannot understand why people spend their time mastering a toy-version of an instrument rather than practicing the real thing. What are your thoughts on this?

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