Continuing our look at video game music this month, today let’s focus on the idea of making music in video games. Has anyone played The Legend of Zelda: Ocarina of Time, released for Nintendo 64 in 1998? This particular game features an ocarina that gamers must play in order to beat the game. The ocarina is an instrument that you receive during the game and it can be played by using button presses and bending the pitch with the analogue stick. As players progress, they learn various songs they can then play on the ocarina.
The Legend of Zelda: Ocarina of Time is an example of a game balanced between ludo and narrative. If you are like me and unfamiliar with gaming terminology, you may be wondering what this means. Primarily, ludic games emphasize game play, like Angry Birds, Pong, and Tetris. Narrative-heavy games emphasize story elements, as Heavy Rain and The Last of Us do. Many games, like Ocarina of Time, are a balance of both elements. By making music using the ocarina, players further the plot and solve puzzles.
Ocarina of Time is one of many games that involve making music as part of the game. Other examples include Twilight Princess (players use a whistle to call a horse), Skyward Sword (players can strum a harp), and Wind Waker (players can direct patterns with a conductor’s baton).
Have you ever played a video game in which you could make music? Which one?
Join me next time as we continue looking at making music in video games by examining Guitar Hero and Rock Band!